Against the Wilderness
The god of Transition, Thaum is the child of Adané and Orodondé. His concerns are those that his mother may deem wicked, but are still necessary. Death, storms, disasters, deceit, anything that brings darkness and disruption to the orderly and light-filled world of civilization are his purview, though he is not himself evil. He merely sees that without his influence, the lives of sentient beings would stagnate and cease to be worth living. That was his motivation for stealing magic from heaven and giving it to the mortal races.
Thaum’s only commandment is for his followers to bring change into the world. Interpretation of this edict is left to the individual worshipers. Goodly folk who are too free spirited for the Adanite Church seek Thaum’s guidance as they try to topple oppressive regimes, or free slaves. Black hearted followers use Thaum’s order as an excuse to do murder or worse. Thieves, liars, con-men all look to Thaum for forgiveness, since their actions do result in change.
After the Pillar of Heaven was sundered, Thaum took over the portfolio Ilmuë, goddess of Night and the Wilds. They had already shared dominion over weather and the moon, so Thaum simply added the other elements of nature to his portfolio, since they were also considered to be outside the bounds of civility.
Animals holy to Thaum are the fox, raven, and owl. These animals are often the familiars or companions of worshipers of Thaum.
Because his is a religion of constant action and reaction, Thaum is the favored deity of gnomes. By following his teaching, gnomes can stave off the bleaching affliction that plagues their race.
Priests of Thaum (called a Thaumaturges) operate individually. There is no hierarchy or central authority, nor are there any official dogmatic writings (that’s not to say there are no writings, just that no single writing takes precedent over any others). Word of Thaum is handed down orally from teacher to pupil for the most part, although it can be self taught, either by vision of Thaum (the most common way) or by finding one of the many scrolls written by his prophets.
The job of the priest is to make change manifest in the world, and to help others do the same. Because change is uncomfortable, and there have been horrific acts done by evil clerics, worshippers of Thaum are not usually welcomed in most settlements. The Thaumic religion has no temples, only shrines. These can be of any size, and are found throughout the wilderness, in the poorer parts of cities, and especially at crossroads.
Funerary rites and Afterlife
As the god of Death, it is Thaum’s duty to sit in judgement of souls from his silver throne. As such, one of the few times a Thaumaturge may be welcomed by lay-folk is after a death. The priest will place a small biscuit over the heart of the deceased, so one of Thaums guiding spirits may come and lead the soul to the Silver Palace, where it’s fate will be determined. Those souls faithful to Thaum who are deemed pure will be given the choice to continue on to the golden light of Adané, or to be sent back for rebirth. Those with wicked souls, if they do not gain Thaums forgiveness, are sent to the underworld, either to crystallize in torment, or be torn apart, depending on their vileness.
Sin and Virtue
For one who pledges his or her soul to Thaum, the prime virtue is be active, to leave some sort of imprint upon the world, either good or ill. Idleness is therefore the greatest sin. Those who are active, yet wicked, may yet receive forgiveness for their misdeeds, if they can convince Thaum they were effective agents for change.